As such he does not consider it a true sequel to that game. No Regret was developed on a tight schedule, so director Tony Zurovec could not implement all the improvements he had in mind for the sequel to No Remorse. Like many Origin games, both No Remorse and No Regret shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance. These conversations are generally one-sided, as the player character never speaks. The Crusader games feature full motion video (FMV) sequences with live actors FMVs are used in cutscenes to further the story, generally through interaction with other characters. No Regret introduced higher-quality 16-bit samples. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions. Each mission and intermission level has its own track. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. The game's story is notably more simplified and straightforward than that of No Remorse.īoth games use an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The WEC's lunar headquarters are destroyed and the Resistance takes control of mining operations, with the hint of further conflicts with the WEC. Over the course of No Regret's ten missions, the Silencer works to undermine the WEC presence on the Moon, culminating in a showdown with Chairman Draygan who pilots a mech. On learning of the Silencer's presence, he sends all his forces against him. For this reason, Chairman Draygan is on the Moon to oversee the Di-Corellium production, which has been lagging recently-possibly due to incursions from the Resistance cell on Moon, at the hidden Dark Side base. Approximately half of all known reserves are on the Moon, and a shortage of Di-Corellium would cause serious problems for the WEC. The WEC uses the moon as both a mine and prison, where most of the political dissidents and Resistance members are forced to extract a precious radioactive compound, Di-Corellium, the mineral that is the basis of virtually all energy production on Earth. A WEC freighter headed for the Moon picks up the escape pod, and the Silencer, upon moonfall, makes contact with the local Resistance. No Regret begins 46 hours after the events in No Remorse. This latter tactic is usually the only available course of action in No Regret. In that game, many obstacles could either be circumvented, defeated with items such as passkeys, or blown up with brute force. Gameplay is more combat-oriented than that of No Remorse. Nonplayer characters no longer carry money, since there are no friendly merchants to deal with on the Moon. In No Remorse, the Silencer could carry no more than five firearms at once in No Regret, this restriction was lifted entirely. No Regret added several new weapons and death animations, including freezing (and subsequent shattering) and two different kinds of melting. Teleportation pads are used for quick travel within and between levels. The player controls the Silencer as he fights his way through the levels. The gameplay is similar to Crusader: No Remorse. Set immediately after the events of No Remorse, No Regret chronicles the further adventures of the Silencer, a supersoldier-turned-resistance-fighter in a dystopian 22nd century. Mechanically similar to No Remorse, it features new levels, enemies and weapons. Nominally a sequel to 1995's Crusader: No Remorse, it is considered both by critics and by the game director more akin to a stand-alone expansion pack. Don Draper would be the best person to explain that.Crusader: No Regret is an isometric action game developed by Origin Systems and published by Electronic Arts in 1996. But like the theme of this blog, its nice to get in touch with the stuff of the past in order to stir once again that initial feeling of joy when you played the game for the first time. I guess you could say that its mediocre already by today's standards. I played this game before when I was still in University and at that time I was really blown away by the graphics and the gameplay. In the game you are Silencer, a lethal government killing machine, who was betrayed and are now working for the rebels. In No Regret it follows immediately after the events of No Remorse. It is a sequel to the 1995 Crusade: No Remorse that was released by Origin. Crusade:No Regret is a vintage game that came out in 1996. I bought the game a couple of days back at GOG during their announced sale. Found it weird playing through the violent nature of the levels with Christmas Carols blaring in the background. Was playing with Crusader: No Regret this morning and I noticed upon changing to the next level the game music changed from the normal soundtrack to one with a Holiday Theme.
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